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Varun Kumar Gupta
Varun Kumar Gupta
Pipeline TD | Game Developer | Technical Artist
Dublin, Ireland

Summary

My name is Varun. I am well versed in Procedural Content Generation in Blender, Houdini, Unreal Engine 5 (PCG Graphs and Texture Graphs) and Maya. Including shaders, content (Buildings, bridges, roads, basic VFX) and automating workflows. I have worked with the Houdini Engine for Unreal Engine 5 before and developed some custom tools professionally at Technicolor Games.

I am also familiar with OpenGL (GLSL) and C++ (Unreal and normal) and Python, MEL, PyMel and VEX. For UI, I prefer to develop it using built-in APIs, but I do know PyQt from my freelancing projects. I am good at linear algebra and 3D mathematics having worked with 3D for about 4 years now and generally having an absurd amount of interest in mathematics.

Feel free to contact me at - varunkumargupta914@gmail.com for any queries or chatting :)

Skills

3D Animation3D ModelingCharacter ModelingHard Surface ModelingMel ScriptingGame DevelopmentCharacter AnimationTechnical ArtPython ScriptingScriptingVFXHoudiniTool DevelopmentUnreal EngineAugmented RealityVirtual RealityBlenderOpenGLTechnical ArtistVEXAutomationUEPipeline TDPyMELProcedural Content GenerationNiagaraPCGGeometry NodesUE5

Software proficiency

Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Frostbite Engine
Frostbite Engine

Experience

  • Freelancer at Upwork
    Online
    July 2021 - Present

    - Worked on Maya 2023 with the Multiverse plugin to create a pipeline for exporting, extending on available functionality.

    - Animation Tool for Blender 3.6. Read mo-cap data (x,y,z coordinates in a .csv) file, and generate an animation. Vector manipulation.

    - Art contracts, including designs for mouse pads, car mats and hoodies!

  • Junior Technical Artist at Technicolor Games
    Bangalore, IN
    January 2022 - May 2023

    - Worked with AAA studios, maintaining consistency and good communication.

    - Gave various knowledge transfer sessions about Unreal, Blender, and 3D. Teaching students Unreal Engine 5.

    - Technology support and RnD, troubleshooting. Developed an in-house Blendshape, Import-Export tool in Maya for better efficiency.

    - Awarded the Eureka Award for tech-savvy and creating novel pipelines.

    - Python, PyMEL, MEL, VEX, and C++.

    - Perforce as version control for various projects.

    - Knowledge about various proprietary Game Engines.