My name is Varun. I am well versed in Procedural Content Generation in Blender, Houdini, Unreal Engine 5 (PCG Graphs and Texture Graphs) and Maya. Including shaders, content (Buildings, bridges, roads, basic VFX) and automating workflows. I have worked with the Houdini Engine for Unreal Engine 5 before and developed some custom tools professionally at Technicolor Games.
I am also familiar with OpenGL (GLSL) and C++ (Unreal and normal) and Python, MEL, PyMel and VEX. For UI, I prefer to develop it using built-in APIs, but I do know PyQt from my freelancing projects. I am good at linear algebra and 3D mathematics having worked with 3D for about 4 years now and generally having an absurd amount of interest in mathematics.
Feel free to contact me at - varunkumargupta914@gmail.com for any queries or chatting :)
- Worked on Maya 2023 with the Multiverse plugin to create a pipeline for exporting, extending on available functionality.
- Animation Tool for Blender 3.6. Read mo-cap data (x,y,z coordinates in a .csv) file, and generate an animation. Vector manipulation.
- Art contracts, including designs for mouse pads, car mats and hoodies!
- Worked with AAA studios, maintaining consistency and good communication.
- Gave various knowledge transfer sessions about Unreal, Blender, and 3D. Teaching students Unreal Engine 5.
- Technology support and RnD, troubleshooting. Developed an in-house Blendshape, Import-Export tool in Maya for better efficiency.
- Awarded the Eureka Award for tech-savvy and creating novel pipelines.
- Python, PyMEL, MEL, VEX, and C++.
- Perforce as version control for various projects.
- Knowledge about various proprietary Game Engines.